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Boundless game uodatw 206
Boundless game uodatw 206











boundless game uodatw 206

Fixed an edge-case crash that occur if walking through a portal whilst your connection to the server is really bad and you are rubber-banding badly enough to be lerping long distances just as you transition.Reduced amount of planet-markers that are tested for terrain occlusion each frame to help prevent performance drops especially when looking at a planet near the horizon with the totem equipped.Performance improvement in the client side entity-system to significantly reduce allocations caused by component updates.This should improve portal opening speed. Optimised the way lighting configurations work to reduce bandwidth when connecting to worlds and reduce lag spikes on slower machines and PS4 due to the processing of the lighting configuration data.CPU Performance improvements for the client entity system around areas with many players or many entity-blocks with large storages full of items.Above and underwater 3rd person swimming SFX.Mix adjustment according to audio playback and speaker preference made in the Settings menu.Added new audio option for selecting your speaker type.Allowing players who have permissions to fuel beacons to see all the relevant beacon information.Made portal information consistent across all GUI screens.Plants will not display drops only dropped during special events.Increased the number of locations players are able to save from 32 to 100.Allowed Gleam Club members to re-tint wearables without requiring a tint kit.Disabled showing some developer-orientated debug lines when the debug menu is enabled.Adding info under the timer bar to show whether the player has Gleam Club protection active.Removed “(Gleam Club)” from the beacon fuel tab timer.Added a game option to enable and disable the (F1) Debug menu.Added more descriptive secondary descriptions for improved clarity when viewing Resources in the Knowledge.Added emotes for Elder during tutorial.This is to allow players to experiment with skill builds in the early levels.

boundless game uodatw 206

Players can now freely cleanse skill points and reset skill pages until level 20.Sanctum + Tutorial + Objectives + Progression: This XP is based off the world level, not the size of the meteorite.

boundless game uodatw 206

  • Meteorite Events will now reward players XP upon opening the prize crate at the end of the event.
  • Meaning Higher energy players can run for longer, but eating food will allow for the same time of running. We have now removed this scaling, and Hunger depletes at an equal rate of points for all players. This was rather unfair as a high energy player would need to consume far more food to run the same distance. This meant a player with 600 energy and a player with 6000 energy could run for the same amount of time before starving. Previously running reduce your energy level based on a percentage of your max energy.
  • Changed the way hunger and running works.
  • This should help lower level players get into crafting more Augments and Fast Brews.
  • Level 1 Roadrunners will now drop Adrenal Glands, and drop less Fresh Blood to compensate for the inclusion of the Adrenal Glands.
  • Removed transparency from chiseled sign text texture as it didn’t give the desired visual effect.
  • Players with Gleam Club can still tint the text whatever colour they want.
  • Metal and Gleam signs will now have emissive white text by default, so the text will be visible in as many light conditions as possible.
  • Increased contrast slightly when displaying resource maps to avoid blowing out details too much, particularly in the blue range of the scale.
  • Gleam Club members can further customise their body paints by choosing the high and low tint colours.
  • Apply and choose the body paint tints from a wide range of colours.
  • Tiger, Spots, Motion, Hand, Forest, Portal, Fire, Water, Brick, Energy and Feather.
  • Customise your character from a collection of eleven body paint designs.












  • Boundless game uodatw 206